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Endless sky tutorial
Endless sky tutorial










I don't know if it's intended by game design or not, but from role playing point of view it's seems legit to exploit hard situation for ze profits And local Hegemony fleet doesn't mind that I fly around without transponder making things even more comfortable.

endless sky tutorial

So, now I have system that can receive any kind of goods from me only. That gave me enough skill points to get Navigation lvl 3 with Transverse Jump.

endless sky tutorial

After that I recovered and repaired all derelict ships and won 1 battle with pirates on jump point, leaving second fleet alone. Profitable trade runs gave me enough experience to get Navigation lvl 2. After several runs with food and supplies I had enough credits to buy storage and fill it with all supplies left on research station markets. Getting Sensors lvl 2 skill makes trade runs between research station and rogue miners very easy. This tutorial situation can be exploited to create lucrative trade route that is basicaly monopolized by player. Previously the opposite kept happening, with my carrier refusing to engage or commit its fighters and my remaining 3 ships splitting up all the time, unable to even break the enemy's shields.Īs a new player myself (started to play ) I have completly opposite experience The result was that my fleet tended to hold together while the pirate fleet split up, allowing individual ships to be focused down. I was later able to defeat the larger pirate fleet by reloading an earlier save (I was reluctant to do this as the game is intended to be played with one save file) and repairing the hammerhead instead of the carrier, then hiring two officers (this had not been introduced by the tutorial at this stage) and putting the aggressive one in the hammerhead. If someone with many hundreds of hours in similar games was getting frustrated before finishing the tutorial, something had to have gone wrong.

#ENDLESS SKY TUTORIAL CRACK#

My love of this genre meant I was always going try to crack the problem, but I felt providing feedback on the first impression was a priority while the experience was was still fresh. Either that or it is an oversight that this scenario may occur and a way to avoid or resolve it should be implemented. I think it's a shortfall of the tutorial that a new player is never alerted to the fact they are under time pressure to get the jump point back online and will have to start the tutorial again if they delay too long. This outcome requires starting over if the player only has one save file (the game is intended to be played this way) but as the player may never know why they are in an unwinnable situation it can make the game seem broken and unfair. But if the player delays to play around for any reason (or leaves the game unpaused while sidetracked by real life) they can run low on supplies and find that suddenly none are available within the system and progress is impossible. Repeated scavenging is a net loss.įollowing the tutorial without delay does yield enough supplies to fully repair the fleet, with plenty more available in the market. The debris fields are all located near destinations of previous tutorial missions, so in my case (and likely for most players) they were already scavenged.










Endless sky tutorial